Old Kingdom : The Forsaken

As The Crow Flies

We stay overnight in the witches’ village.

Finn wakes up in the night because he senses someone using a massive amount of magic outside our cabin. Finn goes outside to investigate. There is a circle of The Whispered Dark on the ground and the witches are there. Herne is with them too. The witches spookily turn to look at Finn. Herne smiles at Finn and tells him to get into the circle quickly. Finn looks at his arm and sees the binding that Hadasa put on it has mostly faded. Finn hastily agrees. Herne lifts a sword and brings it down on Finn’s arm. And then Finn wakes up from the nightmare.

In the real world Finn’s arm is not doing too well. The veins have spread. Finn goes and wakes up Corian to show him. Corian attempts some of his nice Free Magic but the infection absorbs the energy. Corian does something to decrease the pain but by dawn the infection is spreading still quickly. Corian wants to go see Herne but Finn insists they bring Evie too.

They call Herne away from breakfast to talk to him. Herne says Finn’s infection shouldn’t be this bad in this short amount of time. Herne starts calling to the witches but Finn and Evie stop him. Finn asks if Herne is going to chop his arm off. Herne says of course not. But Finn and Evie are still very anxious. Herne goes to speak to the witches to arrange a ritual.

The Sisters of Whispered Darkness start to draw a circle just like in Finn’s dream. The ritual is very deva vu for Finn and he stands still when Herne beckons him into the circle. Free Magic chanting creeps everyone else out. The witches bring Herne a box that looks an awful lot like the small pyramid artifact that Evie found on the pirate ship weeks ago.

The Free Magic creature rips itself out of Finn’s arm and he screams. The creature falls into the box. Finn’s muscles are shredded on his arm; it hangs limp and useless. The witches rush forward with healing Charter Magic. They seem to replace Finn’s missing musculature with vines and leaves, binding it together in a Charter spell. The witches say his skin will grow over it in time, but for now he needs to make sure nothing interferes with the Charter magic holding it together.

We get back to Weylyn and Herne tells them off. Dipper tells us that he wants to come back with us. Dipper says he wants Roxy to show him around the mainland. 

Ariel and Evie feel death above the party. It is a Gore crow. Then a swarm chasing after the first. Muriel sounds the alarm. Evie sends dark fire at the swarm. Finn sends shooting star at the remaining swarm.

The gore crow gives Evie a message from Romaniel about trouble in Ganel. We remember the prince telling us that new chaos stones had popped up in Ganel. 

We decide to head to Ganel. We head back to Belisare  on the way to Ganel. 

Roxy meets up with Mal. She tells him that we are going to Ganel. He tells Roxy that the King is back. The rumors are true, new chaos stones have arisen. The King has called for all available abhorsens to go to Ganel. 

Muriel sneaks a Evie-disguised Finn into the castle to see the King. They are taken to different rooms than ever before, with much more security. The King is pleased to see them. And when Finn drops the glamour, the King is ecstatic. The King says he had the charges against Finn dropped in light of the dangers in Ganel. The King hasn't known who to trust. He says that people have been turned by the chaos stones and now call themselves the Lords of Chaos. This cult is trying to destroy those who worship the charter. Romaniel is missing in action. 

Finn tries to check the King's the charter mark. Muriel leaves graciously after dealing with third wheel syndrome for a moment. She goes to find Quinona. 

Finn and the King "check each other's charter marks". :) The King says he could use Finn's help running the kingdom. Yep. He's proposing. On one knee and everything. There is a kinda yes and sex, let's call it hot sex on the royal fuckin table!!!!!!

end scene. 

 

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Showdown with Sae-Oth

The only light is coming from Finn's Charter mark. Evie and Muriel feel the presence of thousands of dead welling up. Sae-Oth approaches.

We plan on destroying the sword, gauntlet, and the sunstone amulet for the ritual. The Abhorsens will try to hold off the Dead while Corian and Finn try to prep the ritual.

Evie begins by ringing Saraneth to bind Sae-Oth, but he shakes it off and keeps walking. He slams a fist into the ground and sends a wave of bones at the adventurer Abhorsen. Luckily Evie manages to dodge out of the way. Arielle screams and runs into the church. Herne plants a stick in the ground that immediately blooms into a tree of bioluminecent lights. Roxie uses the sunstone to burn Sae-Oth with light. Finn opens the box again and the Abhorsens feel the forming Dead recoil from it. Muriel also rings Saraneth and Sae-Oth only pauses briefly. Evie joins in too but the Greater Dead is not phased.

Sae-Oth brings a massive sword down on Muriel who parries with Airino, but the strength of the Greater Dead mashes the bow into her forehead. Herne slices the air next to Sae-Oth. Corian continues to build the ritual. Finn casts balefire at Sae-Oth and the light smashes into his darkness but does not seem to hurt him. Roxie creates a wall of ice but Sae-Oth just smashes through it. Bone construct undead attack us all.

Most of us get our collective posteriors kicked around while Corian works to set up the spell that will bind Sae-Oth while sacrificing Charter-spelled artifacts. We eventually get Sae-Oth into the trap and bind him. We are in rough shape. Evie sees Kibeth is unconscious and coaxes her back into soapstone form.

We head back to the portal to leave the Forest Below. We get back to the witch's hut and hear a fight happening outside. They are finishing off the bloodheart-infected witches. We ask to sleep and have our wounds tended to. Muriel is given a medicine to help her blood poisoning over a few days. The witches also give us rooms and food.

The witches kind of proposition Corian but he declines and I think we all almost died of shock. We identify some magical items.

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The Forest Below

Evie notices beyond the box is a small obelisk or gravestone. And she sees an artifact near her feet amongst the bones. It's made of wood with green Charter marks, a quarterstaff. It pulses with magic. Finn studies it further an it has an inscription that ends with "I am the oak apocalypse." Finn thinks the staff is made to knock out someone rather than killing them.

Evie wants to look at the obelisk. Evie notices a ring on a skeleton and pulls it off with an apology. She sees the mark for Kibeth circulating on it. The inscription: "Usareth, Usereth, bound by the Wallmakers, I walk in Death without fear." Evie shows us the ring; she says she thinks it's meant for her. Immediately Corian and Finn want to see it. The ring allows a non-Abhorsen to Walk in Death or bolsters the ability of an Abhorsen to do so.

The box is getting warmer as we get closer to it and there is char marks on the ground around it but no bones. Standing next to it is like standing next to a furnace. Arielle has gotten taller and spikier as we go through this bony terrain; she is picking up more pieces.

As we get closer to the obelisk we realize it's actually the steeple of a buried church. Evie immediately jumps in and goes down the stairs. Muriel hurries in behind her sister and the rest follow too.

This church is like none we have ever seen in the Old Kingdom. There is the hot metal smell of Free Magic everywhere, there are corrupted Charter marks that are writing everywhere. Evie sees the phrase "Children of Orannis" several places. Corian does not recognize the culture this church could have come from. Roxy also recognizes Asol'tha's name. We know it is a Third Kindred but we don't know what that means.

Herne tells us that the Children of Orannis are worshipers of the Third Kindred. And they are looking for the weapon that defeated Asol'tha so they can destroy the world with it. Evie asks if there's a sacrificial alter and Herne says yes, probably because "that's their style."

Finn points out that Herne and Corian's order also has their Orannis-worshipping members. Corian says that it's different.

Evie picks up a book and has Muriel look in it too. It has prayer to some bad old gods(?) and also a commandment/instructions on how to trap Sae-Oth. Apparently Sae-Oth is both Asol'tha's herald and also trying to take its power for himself. The Children of Orannis want Sae-Oth re-bound by destroying some Charter weapons (but not specific weapons). So we need to find more Charter spelled weapons.

Herne and Corian offer to stay with Evie while she continues searching the church. But we all end up staying in the church.

Evie figures out that if we close the box, we could see any Charter marks in the dark on the battlefield. But we're nervous about closing the box.

Corian makes a spell that is shaped like an egg and we follow it into the lower levels of the church. We come to an area that is blocked by a cave-in.

Roxy decides to use her Sight. She Sees Finn crafting a spell to carefully move the stones. And then through the tunnel she sees the bones of a monster dripping with black ichor and a Charter-spelled sword through its head. We're concerned that the sword is keeping Asol'tha in check – that may be Asol'tha? We decide to leave that sword (and cave-in) where it is.

We leave the church to go look for more artifacts on the battlefield. Corian finds a Charter-spelled gauntlet. Roxy picks up a small silver hand mirror that is also Charter-spelled. Finn finds an archer with a full quiver and a matching Charter-spelled bow. Evie finds an ordinary Charter-spelled sword and a large magic staff meant for spellcasting.

We head to the entrance for the church. Corian and Finn analyze shit. The gauntlet is identified by it's charter mark as Anathra, "The one who killed a star, none shall stand in my way". Quiver and Bow are identified as Endless and Ino respectively;  "Forged in fire my aim is true."  The mirror is named Kaiurn; "I looked on the first rememberancer, she blessed me with a fraction of her power. The staff is named Mayuna; "Forged in the void, let neither time nor distance stand against you". The quarter-staff is stunning … hehe… no really. It stuns, also the rings bind free magic creatures.

We spend lots of time trying to decide what to keep and what to sacrifice to bind Saygoth. We decide to sacrifice the sun stone amulet, Corian's glave, and either the gantlet or the bow (Muriel's choice). As we are deciding, we hear a loud yelp. Kibeth comes running over the horizon looking tired and bloody… coming up behind her is Saioath (a 7 ft dead creature). Evielle feels the presence of thousands of dead creatures, everyone else can hear the sounds of bones scraping together as the dead rise.

 

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The Enthralled Darkness

We are in the rowan tree.

The Abhorsens sense that the Dead have moved further away so we decide to come out of the tree. Arielle was not doing so well in the rowan tree since it seems to be bad for Dead. Roxy suggests we take some of the tree with us but Muriel notes we would have to be encased in it to shield us from the Dead.

Roxy uses her Sight to point us in the right direction again to the cave. Evie finds the cave first though. Corian calls out the Whispered Dark witches in the cave to announce us. A voice tells Corian to take off his shirt and he obliges with gusto.

The witches come out and apologize, saying it's difficult to know who to trust. We introduce ourselves and are taken aback by Arielle but surprisingly aren't particularly wary of her. They invite us into the cave to talk about Herne.

One of the witches' main purposes is to protect a tree that housed a monster. It is called Sae-oth. Now that Sae-oth is released he has gained control of many of the witches. They think Herne probably got away. In order to free witches we will have to remove or destroy the bloodwood hearts from them individually or kill/imprison Sae-oth again. Sae-oth is probably looking for the weapon that defeated Ashol'tha.

There's approximately ten infected witches. We decide to wait out the night with the witches so the Dead will be weakened during the daylight hours.

The witches accompany us in the morning. Roxy gets up in a tree and notices a shimmer of Charter spells around the village ahead. It's probably some sort of magical warning system. Roxy stealths forward to get a closer look. There are fours witches with a fifth one tied to a stake. There is a wriggling mass of vines moving toward the restrained witch.

We go ahead and charge into the fray to save the witch. And then a bunch of Dead Hands bust out of the ground. There is a mordicant too! Evie manages to get most of the Dead to walk into Death after the rest of the party beat them up some.

We manage to free the witches from the vines and we untie the witch on the stake. Corrian ventures into the village and calls our for Herne. There is a house that is supposedly imprisoning Herne. Evie throws Corrian a key and it unlocks. Corrian peaks in and hears Herne telling some ladies that they need to make the best of the time they have left.

After a few minutes Herne emerges, adjusting his clothes. He embraces Corrian warmly. Corrian tells Herne that Sae-oth is free. There are introductions.

Herne asks for a mirror from one of the witches. Apparently it will teleport you and it's somehow related to Clayr magic. We need to figure out if Sae-oth has gone through to The Forest Below.

We go through the mirror and into The Forest Below. It looks like a root system and is dimly lit. There's some innocuous bioluminescent creatures and an earthy scent of rich soil. It is oddly warm down here. We find some large footprints that belong to an 8-10ft tall reptilian creature by Evie's estimation.

After we've been walking for a mile or two we come upon a valley full of skeletons and rusted armor. It is the remains of an old battle. There is an ornate large box with a small sun in it that lights this place in the middle of the valley.

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The Whispered Darkness

Diperan comes along with us on the back of a wyvern. It doesn't look quite like a real one though – it seems like a Free Magic creature, not a Charter Magic construct. A lot of the gear he has on the thing has Charter marks on it though.

We head toward Weylyn. They have an airship dock. Diperan and his wyvern are able to keep pace with the airship. When we land the wyvern follows Diperan dutifully. Weylyn is the seat of the local mages' guild, but it has nothing to do with the Royal mage Corps that Finn belongs to. Here Herne was trying to make peace between the local mages and the Witches of Rowan Hollow.

Corian, Muriel, and Evie go to talk to the mages while the others go to the bar. The mages' guild is the largest building in town with ornate carvings and embellishments on the architecture, including Charter marks. The guild is lively this time of day. Corian has been here a few times before. We get misdirected by a bunch of bureaucracy. We finally get to the Dean of the business office just past noon.

A person in magenta robes adorned with both Free and Charter magic symbols greets us. There were a lot of Undead rising when Herne was taken during treaty negotiations and the only witnesses are still recovering. We are given a map of the area with markings of where the Witches are and another point of interest where the mages guild was investigating something. There seems to be fair amount of animosity between the two groups. The incident was about a week ago.

The Dean says that the Witches wouldn't let them cut a single tree down if they had their way. We go visit the Department of Artifacts and Entities. Evie persistently knocks after not getting an answer. The door slowly opens on its own. Evie barges in. An unkempt man in black and gold robes is inside. She asks him if he knows Herne. The man in the black robes knows of Herne at least. Evie claims we were sent by the monks.

Corian chats up the man (his name is Squelch) and he gets up and closes the door like he doesn't want to be overheard. Squelch says there is a large tree that the guild is interested in that has an artifact in it, and it may lead to The Forest Below. Evie knows that underneath forests are a thing in local mythtologies. The reason why they might want to get to The Forest Below is an old battle created the Barrens on the other side of the island. A bunch of magical artifacts caused all the rowan trees to grow and they suspect there may be caverns underneath where the magic artifacts are still intact and the roots are feeding them.

There is a portal that may lead to the Forest Below or simply be in the Forest Below. The tree of interest is to the northeast of the village.

The whole group heads to the infirmary to examine the sleeping witnesses. There are mages with white robes with red trim. Unfortunately we forgot to ask the names of the witnesses to Herne's disappearance. Evie says we are here to see if we can wake up the "sleeping" soldiers that were brought back after the Undead attack. A first aid mage sees our Bells and happily accepts our offer to help. They say they've exhausted Charter magic based options already.

Evie and Muriel examine the soldiers. Our Dead Sense does not go off. Evie feels that Ranna has power over them right now. She uses Mosrael to wake them and both gasp heavily, gulping in air like they haven't breathed in awhile.

They don't know what happened to Herne – there was a lot of confusion. Evie tells them to start at the beginning. "What did we unleash?!" One of them starts crying, they are in extreme distress. Roxy uses some Charter marks to help calm them. "They said Sae-Oth was in the tree!!" The Witches warned them but the mages tried to cut it down to get an artifact anyway. But this Undead creature made the forest come alive and creatures attached themselves to their friends and made them turn on their allies. The parasites were like vines that wrapped around the humans. Sae-Oth was a huge shadowy creature with red eyes and a mouth that dripped fire. Herne may have gone with the Witches and ran. The Witches started singing which made them fall asleep.

The woken mages say Sae-Oth was a myth. It's supposed to be the herald of the thing that devastated the island so long ago. The last time it took armies to fight it off – and this thing was called Ashol'tha. Evie writes a note to the mages' guild about the state of the awakened's trauma.

Roxy says the Witches in her Vision that sang at her had vines on them like the parasite things the awakened mages described. Roxy meditates to look for non-infected Witches. She hears some different singing far off. She Sees a cave in the forest with three Witches. Two are speaking nervously to each other while one keeps watch. Roxy comes out of it without a headache.

We decide to send a note to the presumably uninfected Witches in the cave to warn them that we are coming and we are friendly. Muriel uses her crafting skills to fold a crane construct to hone in our targets.

We tell our other traveling companions what we plan to do. Arielle and the Disreputable Dog decide to come with us. As we go into the woods the Dog smells something "that shouldn't exist." The Dog seems disturbed at the mention of Sae-Oth. She says "that would explain the Third Kindred" and won't explain what she means. Then the Dog runs away into the woods towards the direction we are heading. The Third Kindred are from the time of Orannis from before the Charter was formed.

We start hearing the singing and like Bells we can't shut it out. Corian, Evie, and Roxy start to stumble like they are drowsy. They are under the effects of drowsy. Muriel rings Mosrael which counters it but alerts the Dead in the area to our exact location. We run away! Evie notices a hollow tree that we can squeeze into and hide. It's a rowan tree that has magical properties and will probably shield us from detection to a certain extent. Arielle seesm to be hurt by the tree to a certai extent but Evie casts a shielding spell on her that seems to help.

We hear voices outside the tree arguing. It sounds like they are splitting up to look for us. The footsteps get further away. Muriel feels the presence of a dozen dead split into two groups, plus a living person in each group.

We cower in the tree for awhile.

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Reunion
"You went out for a bro brew and got into a bar brawl!"

After tea it is time to go to Corian's family home for dinner. Bronwyn pointedly takes Corian's arm on our way back and Finn sulks at the back of the posse.

 As we arrive a tall muscular man in robes does too. He and Corian greet each other and embrace. Diparen asks if Corian has found a wife yet. Diparen kisses the backs of everyone's hands (Evie, Finn, Roxy, and Muriel but Bronwyn does not let him). Corian tells Diparen that we are looking for some knowledge from the church. Diparen says Herne, Corian's mentor, has been missing for awhile. Herne went to investigate the Witches of Rowan Hollow on his own and has been missing for a week – he should have returned four days ago. 

Inside Corian's mother calls him her "baby boy" and she asks who the lucky girl is and Bronwyn volunteers it is her. Bronwyn gives her a hug and Diparen and Prolius look very surprised. Diparen asks Roxy about the Knight Blades and she is very cool about it. Diparen tells Roxy a story she has heard from Corian before but somehow it is completely new to her when Diparen is telling it. In the kitchen Prolius asks Corian about Bronwyn. Diparen sits himself between Evie and Roxy.

The Witches are practioners of Free Magic and not so much with the Charter. Diparen says they have an "uneasy" alliance with the Witches. Herne went to meet the Witches because he was trying to make peace with them after a few disputes with the border guards. Corian says Herne is a "master" of martial fighting with magic. The Witches were upset with the people of the town of Weyland because they were cutting down trees. Muriel suggests using a tracking spell to find Herne if we had something of his to work off of.

Evie states she would like to hear some embarassing stories about Corian. Finn asks about sending post from the island and then also asks to use some paper and pen. Finn is pointedly writing to his and Bronwyn's mother and aunt.

Apparently leaving to find a wife is a thing on this island to avoid inbreeding. Diparen isn't married yet though just because he "hasn't had the time". Women too leave to find husbands. It's also a way to prevent the island's culture from becoming too insular.

There are some rumors about kidnappings in the west by the Blood Horse Tribe. They were one of the three tribes of the north that refused to unify with other tribes and left the mainland. The Blood Horse Tribe live in an area crawling with Free Magic creatures. The Blood Horse Tribe may be kidnapping decendants of the Silver Moon Tribe (who also never unified).

During dessert some people in heavy armor with swords pull up in a carriage and sound like they come into the living room. Evie asks Corian's mom if they are expecting guests. It's Prolius's wife apparently. Two women, Diparen's sister and Prolius's wife, come in half-armored having shed parts of it in the living room. Esael winces as Corian hugs her and reveals she has a big gash on his arm. She's also seven months pregnant and Prolius is looking at her worriedly. Esael warns him that she's not about to start "doting" on this child before it is even born. Finn heals Esael. Corian introduces us all.

Evie tells Corian's family to avoid Hastinean. Prolius says scholars come from the mainland and usually go to the church. Diparen hasn't been to the church for awhile though. There aren't Abhorsens on the island but there are orders of monks that do similar jobs. There are orders for each of The Nine. Corian is from the order of Kibeth, Herne is of the order of Astarael and essentially acts as an Abhorsen. Only a handful of the monks carry necromancer's bells and some can sense the Dead. Evie is getting visibly upset. Corian suggests they take a walk, stop by the church and the airship.

Muriel, Finn, and Evie go back to the airship to check on Arielle. We see two figures in robs close to the airship. One is incredibly tall and sniffing around the air of the airship. It whips around and sniffs at us. It tells the shorter person that Finn is infected. The woman says Haadasa is the same of the thing and it also knows there is something Dead on the ship. They are part of the order of Orannis. The Haadasa apparently seek out things that should not be and destroy them.

They suggest we register our "Undead servant" and the church. Haadasa will also look at Finn's arm if we go by the church later. Haadasa is kind of lizardy with horns. And the woman says the thing in Finn will take over him if left too long – it may reach his brain sooner or later. Finn is concerned about losing his arm. Haadasa looks at Finn's arm and licks it, then starts to do some magic to him. It clamps down on Finn's upper arm. Some corrupted Charter marks now hold the thing in Finn in check for the next few days. They say it is a malignant Free Magic creature and they have seen similar things before.

Muriel asks about the creature that was attached to Cervane. They says it is a Gormoranth and were thought to be all gone from the world. Finn's arm didn't like attacking it because it doesn't want to harm other Free Magic creatures. We need to visit Hueszil to get something done to keep Finn's infection from spreading to his brain.

Meanwhile Corian and Bronwyn are on their way to the church. Bronwyn says she's sorry for being so forward but mostly she was doing all that to get a rise out of Finn and Evie. Corian says Finn is worried about her but it's coming from a good place. And he tells Bronwyn that she shouldn't run around with him if she's doing it to get at her brother. Bronwyn says she genuinely likes him though. Bronwyn wants to prove herself on this adventure but Corian warns her about danger.

The church has nine bells, Charter marks, and symbols of Free Magic. There are only a handful of worshippers here this time at night. Corian starts pointing out places at the church and monestary to Bronwyn. The monks are not surprised by Corian bringing a woman to the monestary quarters after hours. Corian gathers some hair from Herne's comb.

Meanwhile Diparen and Roxy have gotten into a bar brawl!

Numea, head of the Orannis, was ailing and merged with her Free Magic companion and became Haadasa. The Ranna have been saying the woods are waking and they're nervous the kidnapping of Silver Moon Tribe people has something to do with it. Supposedly the Silver Moon Tribe kept certain things sleeping.

Finn will stay with the airship overnight. Corian says the Orannis are sometimes overzealous.

We leave Finn and Bronwyn alone. They discuss their respective romantic entanglements.

Diperan wants to see Roxy to Clayr Seeing. The meditate together (but not naked). Roxy Sees a live area of the woods on the island. There are black robed figures with white death masks. They look directly at Roxy and point at her and harmonize and Roxy snaps out of her vision with a headache. Diperan tells her she Saw the Witches. And Roxy goes to bed with Diperan.

The next day Roxy tells us about her vision. Finn and Evie go to the church. Finn brings tea and flowers to Haadasa and its translator. Haadasa smells the tea and eats the flowers.

We decide to search for Herne first. Muriel sets the airship to Weylyn. Finn prepares a Silence spell.

Corian mentions Roxy disappeared last night. She says she went to a bar and then did her Sight thing.

 

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That Is Not Dead...
"Don't make this into bugs!"

We are left wondering to do with an undead presence in the treeline and a creepy note in hand. The Abhorsen sisters ring their Kibeth bells to call the gore crow back. It has another note. "No bells or I run."

We write back, "No bells. Arielle, is it you? Tell us something only you would know. Are you trapped? Do you need help?" The gore crow takes the note, leaves, and comes back with another. "It's Arielle. I need help." The note mentions where our parents took us for her seventh birthday. We send back "How can we help you? Where are you?" Evie also names the gore crow Ted and Muriel is disgusted.

The next note says that a necromancer is hunting her and she's just inside the woods. Muriel is suspicious again. Evie writes back, "Can you come to us? We can protect you." The message that comes back says "I'm not sure I can trust you while you're wearing the bells. I don't want to go back." We are all like well fuck that.

The gore crow drops a note and flies away. "I didn't think you'd abandon me again." The undead presence begins moving deeper into the woods and away from us. Muriel is convinced the note sender was an undead thing trying to trick us. She says she's glad it's moving away because otherwise she was going to use the bells on it. Evie slaps her with genuine fury and walks away.

The next morning the Dog has caught some rabbits and looks very pleased with herself.

After we take off we see the Grim Gathers' ship pursue us. As we try to outrun them we see them land near where we were camped. Muriel thinks this is confirmation it was a necromancer trying to trick us whereas Evie and Roxy think it means they're going after Arielle. There are some loud arguments.

Roxy meditates to See if she can learn what the pirates are doing. It doesn't even remotely work and she ends up blacking out. She lets us know it didn't work and she looks drained. We press on. Roxy tries again a few hours later. She Sees the sky pirates and the necromancer says, "Definitely went this way." Then she Sees a Dead creature that looks scared as its running through the woods and a gore crow along with it. Roxy relays the details of her vision to us.

We decide to go back and investigate. Muriel flies the ship low near the trees while Evie investigates. We pass over the sky pirates and sense even more Dead up ahead. Evie is sure that one of those presences is Arielle. Eventually we spot an Undead being lifted by a swarm of gore crows above the trees. Evie signals to it to come aboard the airship. It hesitates but lands on the deck of the ship. The Undead smolders in the sunlight. It has silver burning eyes and antlers.

Evie throws a blanket over the Dead creature and guides it into the hold. Muriel guns it out of there.

Evie sets her bells in a trunk. Arielle hugs herself with her arms and kind of cowers. Corian comes down to talk to Arielle too. Arielle says she woke up and saw her sisters but she didn't know who they were because they were so old. Evie tries to comfort Arielle's Undead form. Arielle says she's sorry and that she didn't want to be this. She says she went all the way to the Ninth Gate and something there told her it wasn't her time and then it told her to sleep.

Arielle doesn't know where her body is. She says when she woke she was so hungry and she killed a deer even though she didn't want to. She tries to stay away from people because she's afraid of what she might do. Arielle asks how long it's been and Evie tells her. Arielle only woke up a couple of weeks ago and still feels like she is eight years old. Corian feels awkward and leaves. Evie hugs Arielle and cries while apologizing. Up top Corian informs the rest of us.

When sunset comes Muriel finds a spot to set the airship that isn't quite so visible from overhead. Evie tries to convince Arielle to come out of the hold now that it's dark. Arielle introduces herself to everyone and we've never seen an Undead look nervous before. Muriel is still hesitant to talk to Undead Arielle.

The Dog inspects Arielle. "You're a curious thing, aren't you?" Evie asks the Dog to hunt for some more food. We have an uneventful night and another day of travel. The Dog seems to be spending a lot of time around Arielle.

We stop at a beach with cliffs for the night before the leg of the journey over the water. Muriel finally talks to Arielle and asks if she is okay to be taken over the open water of the sea. Muriel says they will make sure it's safe before starting the journey tomorrow.

We arrive on the island in the early afternoon. The western edge looks devastated – there are dead broken trees across this side. We move inland and start seeing densely packed forest, then rolling hills and plains, small towns and decently sized cities. Corian guides Muriel to his hometown on the far side of the island. It is a large port city with a nice cathedral of an unusual design. Muriel sets down at a dock designated for airships.

Arielle will stay with the Dog on the airship.

Evie asks Corian if Bronwyn is his girlfriend. Corian doesn't want to give a name to the relationship. Corian guides us around the city. Kilts are in fashion for men here and mainly large lizards are the beasts of burden here instead of horses.

Corian says he wants to go by the homestead first, and then Corian will take us to meet his master. Or, more specifically he will take Finn to meet his master who Corian thinks can help Finn with his Free Magic problem.

It turns out Corian's brother's business is a horse and cart transport only with the giant lizards. There is a business office at the homestead. Corian introduces us to his brother, Prolius.

We have awkward tea and Roxy invents the to-go cup.

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Hail to the King, Baby

We find at the safe house for the Unseen:

  • 2 basic charter spelled swords
  • a magic wand shaped like a unicorn horn (but made of wood)
  • 2 sets of bows + quivers (5 normal arrows, 5 charter-spelled arrows each)
  • a strange amulet shaped like a sun with white stone in the middle

 

Finn examines the wand, the Alicorn Wand, and knows it has 10 charges of 10 different spells. He can tell the amulet, the Sunstone Amulet, is tapped out. Muriel takes one of the bow & quiver sets. Evie takes a Charter sword. Roxy takes the amulet, which she incidentally recognizes – it stores sunlight in the amulet and can release it in a burst.

We decide to use Charter magic to disguise Roxy, Finn, and Corian while we tail Hastinean and watch the coronation. Muriel and Evie will just be themselves. We go back to Belisaere and stay at an inn or the Abhorsen quarters at the castle.

Under the cover of darkness Roxy commandeers a boat to take out the Reformatory on the island off Belisaere. She tries to steer the boat to avoid the light from the lighthouse, and fortuitously steers into a current that takes her quickly and directly to the island. The Reformatory is a large imposing building. She sneaks up to the building but the guards above shout, "Halt! Who goes there?" Roxy doesn't know what to say and claims to be lost. They say they are sending someone to assist her. They ask her name and she says "Cecelia" and they want to get her back to her boat because this is a restricted area. She says she was dropped off so the guards take her to one of their boats and Roxy is escorted back to Belisaere. Roxy comes back, defeated. "I couldn't find Hastinean."

Finn and Corian go to scope out the church where the coronation will be tomorrow. They don't see anything out of the ordinary, mostly priests and guards. They make note of exits, vantage points, and the general layout. They go back to the Inn.

When Evie wakes up she notices dog fur all over her blanket. When she flings off her covers she hears the tiny stone statue clatter to the floor.

All across Belisaere people hear the out of tune church bells calling everyone to the coronation. Everyone is wearing nice clothes. All of us separately do not see Hastinean in the crowd. Muriel sees Quinona in the crowd. There is a small contingent of Royal Mage Corps with Farisean.

We watch the ceremony, a large crown is placed on Tiburolt's head, there is a procession, everything seems to go off without a hitch. Still no Hastinean, which is weird.

Muriel and Evie go to talk to the new King. He motions for us to join him in a smaller area. He fired Hastinean essentially and has called off the manhunt on Finn. Farisean is now in charge of the Reformatory. However Finn will still be made to stand trial unfortunately.

Muriel and Evie go to the Inn to report back to the others. They are sitting outside the boisterous party and enjoying food cart fare. We tell them what we learned from the King. Finn is concerned about having to go on trial. Finn wants Roxy to use her Sight to find Hastinean.

Roxy Sees a place for to the west, a town on the edge of the northwest where there is a desert and a church. It says "The Church of the Seven Bells." Finn's last mission was in this very town apparently.

Finn goes to the castle and the guards just let him walk on in; he has free reign of the place. Finn checks Tiburolt's office first, but doesn't find him. He checks a few more places but can't find him. There are two of those badass guard sendings outside the King's bedroom. Finn pokes his head in the door and the King rushes over to him to embrace him. Finn asks Tiburolt what happened to him. Apparently TIburolt was at the Corruption Stones when they first appeared. Abombinations appeared and one had him in its grasp and infected him somehow. Tiburolt got ahold of a Bell and sent them both into Death with Astarael. Tiburolt doesn't know how long he was in Death – it was day when he went in and night when he came out again. But Finn senses Tiburolt isn't telling him the whole story – it isn't holding together exactly.

Finn asks if Tiburolt knows how to get rid of the corruption. He says he'll have Farisean look into it. Tiburolt says Hastinean never learned of his own Free Magic corruption. Tiburolt says preliminary reports in Ganel indicate more Corruption Stones have surfaced. Tiburolt is leavintgtomorrow with some of the Unseen and his armored sendings. Ramoniel still can't get into the library at the Rift. Tiburolt doesn't want us to go with him, and says until Finn's name is cleared it's best if they distance themselves. But if they need to distance themselves they better bang a bunch more times before they part ways.

In her room, Evie tries to find out more about the little soapstone dog. She casts Reveal Secrets and the Disreputable Dog appears, growling just a bit like it's upset with her for doing that. When Evie reaches for it it lunges at her and licks her face. The Dog says she's been asleep since her six-times-great aunt died. Evie hugs the Dog and starts sniffing around for something to eat.

In the morning when Finn gets back to the Inn Corian takes him through their morning meditation routine. Finn actually naps because he has penis exhaustion. When we all meet up in the morning Evie has a dog! The Dog talks! And she has a Charter Spell collar.

We decide we need to head north. We get the loan of a small somewhat run-down airship from Finn's uncle. We purchase some supplies for the cold and north places. Evie sends a message to Ramoniel. After some debate we decide to invite Bronwyn along too because of her experience with Free Magic.

Finn goes to talk to his sister. He admits to her that he does have some sort of Free Magic thing inhabiting his arm. And he says she would be very useful on the trip. But the deciding factor for her is that Corian will be coming along?? She excitedly says she has to pack! Finn reminds her that it will be cold weather where we're going. It's going to be a cramped airship.

Finn arrives for takeoff with Bronwyn in tow. He tells us about the new set of Corruption Stones and the King's mission to go stop them. Finn tells us that Tiburolt was lying to him about something.

We start the five day trip to the north. In the evenings we camp and keep watch overnight. On the second night Bronwyn sneaks over to Corian's tent. And Muriel, who was keeping watch, did not even notice. The Disreptuable Dog catches rabbits in the very early hours of the morning. Later Evie's Death Sense goes off and she sees something moving toward the camp from the edge of the forest. Word is passed and everyone is quietly woken up.

Evie points out the Dead which is almost hopping toward us. Muriel can feel the Dead presence as well. It is a message Gore Crow with a note around its leg. Muriel tells the crow to drop it and it pecks the note off its leg. Evie looks at the note, the color drains from her face, and then drops it and leaves to go sit. "She took to the air; You took to the ground; I slept in cold waters."

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The Battle for Qyrre
"I'm gonna roll my dog!"

Muriel, Roxy, and Evie stay on the airship and head toward to the town.

Finn, Quinona, and Corian have joined the ground battle. An abomination has appeared. It goes after an Abhorsen on the battlefield who doubles over in pain. Quinona attacks the abomination with water-based Charter Magic by taking a bit of the Ratterlin and smashing it against the monster. Finn also attacks the abomination with a Charter Magic metor but it uproots a tree and bats it away. Gengariel, a member of the Abhorsen Corps, casts some dubious Charter Magic to attack the abomination with shadow blades. However this Greater Dead absorbs the magic and roars in defiance. Bulfasa, one of the Knight Blades, is now in the sights of the Greater Dead. Bulfasa is knocked across the battlefield and is not killed but is left with cracked ribs.

Quinona casts a wall of ice between the converging Wood Weirds and the battlefield to stall them. In a fit of frustration Finn casts his Shooting Star spell again but the Abomination once again bats it away. Gangariel rings Saraneth to attempt to bind the Greater Dead and it seems to hear it, but is not stopped. Bulfasa casts a Bark Skin spell on himself, Finn, and Gangariel as a means of protection.

The Greater Dead is incensed by the use of Bells against it so it turns toward Gangariel. The Abhorsen feels the very life force drained from him. Quinona throws the Ratterlin at the abomination again and it screams in pain as water rushes over it. Finn continues to rain the firey heavens upon the Greater Dead creature and finally gets a decent hit on it that knocks off part of the creature's arm.

Corian has been working on a Charter Spell to disspell the Wood Weirds from this plane of existence. Behind the ice, one of the Wood Weirds becomes still as it is reduced to an inanimate tree.

Gangariel rings Saraneth again and staggers the Greater Dead but it is not weak enough to be thrown into Death. Bulfasa summons vines to tangle the abomination but it just snaps the plants as it walks through them. It siphons more life from Gangariel right after.

The Wood Weirds smash through Quinona's ice wall and immediately one blasts Free Magic at Corian. He shields himself with the Charter but the Free Magic is too strong and smashes the shield badly enough to graze Corian. The other remaining Wood Weird attacks Finn.

Quinona casts a spell to make herself a frosty Charter spell sword. Finn summons his weapon and attacks the abomination with that instead. It is much more successful as the abomination loses fingers trying to block it. Gangariel is determined to continue ringing Saraneth and it finally stops the Greater Dead in its tracks. Bulfasa moves forward to sweep the abomination's legs with his sword and succeeds.

Wood Weirds are still out for Corian's blood. Corian defends with an opalescent shield that appears from thin air. Another Wood Weird tries to stomp on Finn but he holds it above him with sheer strangth.

Quinona slices at the abomination with her Charter-made sword but she is not particularly adept in melee and misses entirely. Corian meanwhile is whittling away at the Wood Weirds. Corian disspells the one on top of Finn and the lights of its eyes fade away quickly. The de-animated tree falls on its friend as Finn pushes it away. Gangariel finally forces the Greater Dead back into Death, just barely.

Bulfasa uses a torrent of leaves to decimate a Wood Weird with the death of a thousand leafy cuts. Corian yells for everyone to get down because the Wood Weird is pouring out Free Magic energy that warns it will soon explode. Several people cast protective spells that shield us from the blast as the Wood Weird bursts into a million tiny splinters and magical energy.

It seems that the airship reinforcements really did make the difference in this battle. We all make our way over to one of the Abhorsens in charge. They're talking about a hasty retreat and escape. Everyone was incredibly lucky to survive this onslaught of the Greater Dead and Free Magic creatures.

Finn stops as his shoulder starts twitching uncontrollably. A giant eyeball suddenly pops out of his shoulder. Soldiers immediately spot it and yell that he's a Free Magic creature. Corian immediately moves to defend Finn but another solider yells that he recognizes Corian and that he must be with the "Free Magic creature". Gangariel has rushed to Corian and Finn's aid and where Gangariel goes, so does his love Bulfasa. The angry mob chases them and they cheese it.

Meanwhile, Muriel, Roxy, and Evie have landed in Qyrre. The townspeople swarm the yacht but it can hold maybe 100 people maximum, but there are probably 500 left in the town. Evie yells out to ask if there's someone in charge. The town elder helps to get the crowd under control. Evie announces we are going back to the Corruption Stones to fight and then we will be back. She asks if anyone is willing to fight and a scant few volunteer. Evie assures the town elder that we will be sending transportation along and they agree upon a Charter Mark signal for when and where the evacuation will take place. They agree upon Robles Town as the place of evacuation.

We take off again with the "reinforcements". Partway there we see a giant boat of ice in the river and dead Dead on the land. Muriel lands the airship to pick up Finn, Corian, Quinona, etc. Evie finds her soapstone dog on top of a pile of bodies and debris of non-animate Undead.

We gather all the fighters onto the airship and head back to the town of Qyrre. We intercept the group heading to Robles Town. We are able to evacuate about 100 of them. Quinona volunteers to go back to Qyrre and escort other refugees with some of our fighting force on another airship.

Mostly mothers, children, elderly are accompanying our party directly back to Belisaere. Evie entertains kids on the way with dramatic tales of daring-do.

We see more Corruption Stones below on the way to Belisaere. Evie sees that a Wood Weird is near it and it's throwing a tree at the airship as it passes by! Evie shields the part of the ship that would have been hit and the tree is deflected. She sees an explosion of gore crows that intercepted the tree as well… So that's strange.

Evie mentions this to Muriel, but Muriel is skeptical and denies that it could have anything to do with their deceased youngest sister. Evie is still hopeful but Muriel is firmly convinced that Arielle is dead, not even Undead.

The sun is setting and Muriel sets down the ship near a town to camp for the night. Evie and Roxy work the first watch. Evie sees something in the treeline of the woods – a pair of Dead eyes that coldly burn in the darkness. After Evie mentions this to Roxy she spots the eyes too.

Muriel is called over by Evie and Roxy at the beginning of her watch to look at the Dead thing. Roxy calls out to it but it turns tail and run into the forest. Roxy notes that it has the same eyes as The Forsaken, but the figure is shorter. Evie and Muriel talk and agree that they need to bring this up with Ramoniel as soon as possible.

It's the last push to Belisaere in the morning. Lord Alaren is relieved to see his airship in one pieve. He and Varah greet the refugees and let them know about the accommodations that have been arranged for them. Varah and Finn speak minimally and awkwardly. Quinona and her airship of refugees has not arrived yet.

Finn pulls Evie aside to tell her that the pull towards the Corruption Stones again happened again. A message hawk lands on Finn's shoulder during this conversation. "I have to go…" he says. Evie tells Finn to send word once he gets to where he's going. Finn slips out in somewhat secret corridors with his duffel to leave Belisaere. Finn also sends a message to Evie on his way out. Finn leaves a path of his own Charter Mark on his path.

We hear some commotion in the corridor and Finn's Aunt Varah is yelling at some people saying that they can't come barging into her house; they have to tell her what they want with her nephew. The palace guards force their way into the house anyways and present us with a warrant for the arrest of Finn – for harboring a Free Magic creature. Apparently reports from Qyrre were confirming the presence of Free Magic on his body. The warrant is signed by Hastinean.

Evie asks about appeals and the guards say it will have to go through the Reformatory. Evie and Muriel decide they need to pay a call to the head of the Reformatory. Corian, strangely, is the voice of reason and suggests we should have some sort of a plan in place first. Corian thinks we should go to Farisean because Hastinean (hopefully) answers to him. We get a message that Farisean will arrange a meeting later. A letter from the Prince says to stay at the Abhorsen quarters for now and he will stop by to talk to us as soon as possible.

At the Abhorsen quarters there is a message hawk from Ramoniel saying she has made it to the Rift but no sightings of "what you asked about" meaning the youngest Abhorsen sister. Evie asks Roxy to use her Sight to look into how both Ramoniel and Finn are doing. Roxy sees future visions of Finn strapped to an operating table with a sinister syringe-wielding Hastinean nearby, and also Ramoniel with other Abhorsens climbing around the ruins near the Rift.

Shortly after midnight the Prince, without guards, arrives at the Abhorsen quarters. We tell him that Hastinean ordered the guards to arrest Finn. Prince Tiburolt says there will be a hearing where we can testify to defend Finn. Roxy tells the Prince about her vision and it visibly upsets him. Evie tells the Prince that she thinks Hastinean is up to more than just studying Free Magic creatures. Prince Tiburolt should be coronated as King of Belisaere tomorrow and have the power to stop Hastinean.

We track down Finn while making sure we weren't followed. Finn is concerned when we say we told the Prince. And Roxy tells him her vision with Hastinean. Finn says Farisean was the one who told him to leave. And we tell him about the trial where people will be testifying against Finn.

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The Doom That Came to Qyrre

We are Qrrye-bound. The yacht is called the High Wind. Muriel sent a message to the Prince asking for the same team to be assembled for the mission to Qrrye. It will be about a two-day trip south from Belisaere with a stop at one of the towns in between. High Bridge is the one where Muriel plans to stop since it is bordered by rivers.

 

We bring food and water supplies, tents, plenty of rope, first aid supplies. Roxy gets a weapons cache from her Nightblades contacts. Muriel asks Quinona if she knows any medics, but Quinona just packs a bag to come along. Muriel feels very torn about this but does not stop her. Roxy thinks to bring along rowan branches to control and contain Free Magic creatures.

 

The High Wind is constructed for comfort more than efficiency. There’s carpeting in the cabins and it’s not made for speed and maneuvering. There’s a sending just for piloting rather than a co-pilot. Finn calls Muriel “Captain” and she calls him “Shadow, First Class of the Unseen”. The others are considerably less formal.

 

Muriel gives Evie a hard time about Hastinean and Evie gives as good as she gets. The argument ends with a frustrated Muriel leaving the room.

 

Quinona is able to help Muriel a bit with weather magic to pilot the air ship. We approach High Ridge without incident but as we get close Muriel feels the twinge of some undead close by, possibly above us. Muriel asks Finn to look above us since she is boxed in on the bridge. He sees a small crow – a gore crow – in the sky above us. Finn comes back to Muriel and she tells him to have Evie take care of it.

 

Eviael wields Kibeth to make it Walk back into Death. Corian stops Roxy from walking right off the ship. The gore crow flies due South.

 

We arrive in High Bridge and everyone camps out on the ship. But Muriel does order in take-out from a traveling food cart.

 

In the middle of the night Corian is awoken by a sound – the sound of the wind wailing through dead trees. It is coming from the area of live trees though. Corian gets up to investigate. He sees a glow and the smell of hot metal. A tree bursts into flames and slowly uproots itself. Corian goes to wake everyone else up but only finds some lass he slept with before. She says “The woods are waking,” and then Corian wakes up for real. He decides sleeping any more on this night is not worth it and tries meditating instead.

 

Finn asks what Corian is doing. Finn is skeptical about meditation but also curious. Corian instructs him to have a seat and tells him a chant. Finn is confused about the lack of Charter Magic involved. Corian says this is about one’s place in the world outside the Charter. Finn gives meditation a try and has some trouble keeping up the chant without Charter Marks. But after some practice Finn starts to get the hang of it – he does end up drifting off to sleep though. Corian invites Finn to join him daily for meditation.

 

Muriel wakes up in the morning but Quinona isn’t there. She’s outside manipulating the water. Muriel walks up beside her and watches. Eventually Muriel walks back in the ship and starts making breakfast.

 

Evie arrives late to breakfast because she’s talking to her soapstone dog about feeling like an inadequate Abhorsen.

 

Quinona asks Muriel a lot of questions about piloting the airship, and connects it to how she pilots a sea faring ship.

 

Finn says that according to his report there may be an outpost where we can park the ship in Qrrye. Muriel aims to land the ship near the octagonal church where Abhorsen, Royal Mage Corps, and Nightblades potentially are.

 

As we approach Qrrye we see the Chaos Stones and all hell has broken loose. Muriel drops the ship down near the Nightblades and Royal Mage Corps that are holding the road to Qrrye. They say a rider to get reinformcemnets may have been intercepted. Corian and Finn jump off to help the defenders. Quinona kisses Muriel passionately and then jumps off too.

 

Corian and Finn notice that their connection to the Charter feels strained from a close proximity to the Corruption Stones. Finn’s arm itches really badly like something under his skin is crawling around. Finn and Corian fight off Dead Hands while Quinona attempts to heal wounded.

 

A fallen Abhorsen turns into a Greater Dead. Corian hears that familiar sound of home again and more trees uproot themselves. Corian uses Charter Magic to trap their roots in the ground while he works on a more powerful spell.

 

Back on the ship we are almost to Qrrye when we see the dead rider on the road and a whole mess of Undead that are close to the town. Evie feels something squirming in her pocket. A dog’s head pops out. Roxy says, “Is that a dog?!” The dog, full sized hound, jumps out of her pocket. “Explain later! Will buy you some time!” The dog runs off and Evie hears the faint sound of a bell. Muriel pushes them forward to the town.

 

We get to the town and villagers are mobilizing to leave. The reinforcements are heading out of town with refugees.

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